KAHANIYAN
Mobile Assisted Second Language Learning Application
In Urdu, Kahaniyan means STORIES. Developed this Android application using Unity3D and Fungus (a visual scripting tool), to explore the use of gamification on non-native primary school children and to assist language learning within the context of interactive storytelling.
![](images/kahaniyan/1.jpg)
![](images/kahaniyan/2.jpg)
![](images/kahaniyan/3.jpg)
![](images/kahaniyan/4.jpg)
![](images/kahaniyan/5.jpg)
![](images/kahaniyan/6.jpg)
![](images/kahaniyan/7.jpg)
![](images/kahaniyan/8.jpg)
![](images/kahaniyan/9.jpg)
![](images/kahaniyan/10.jpg)
![](images/kahaniyan/11.jpg)
![](images/kahaniyan/12.jpg)
![](images/kahaniyan/13.jpg)
PUBLICATION
Human-Computer Interaction – INTERACT 2019
Co-authored a paper describing the design of the mobile-assisted second language learning application, Kahaniyan. Demonstrated how psychological and linguistic aspects coupled with contextual task analysis can be used to create a second language learning tool.